I´m a Senior 3D Generalist Artist working in the videogame industry.
Working as a Senior 3D Art Generalist in 3D Modeling, Texturing, Rigging, and optimization of characters, and environments for videogames.
As Lead 3D Artist, I create high-quality 3D assets and guide the team in developing characters and environments for interactive experiences, ensuring everything looks great and aligns with the project’s vision. I collaborate closely with other departments to bring ideas to life, improve workflows, and support the team throughout the process.
Professor of 3D Art in several college courses:
-Production II / Producing short films in Unreal Engine 5 and Maya.
-Animation III / Character & Environment Art (Design, Modeling, Texturing, Rigging, Animation and Rendering,)
- Animation IV / Character Art in Zbrush
-3D Geometry and Trigonometry for 3D Character Art.
-Substance Painter
-Unreal Engine 5
3D Character & Prop Artist specializing in video game and interactive experience projects across different engines and platforms.
Freelance Work as a 3D Generalist Artist working on The Phoenix Gene, a VR Videogame releasing on Meta Quest.
As part of Journey's operated studios, Squint/Opera has given me the chance to once again collaborate with them, this time as a 3D Graphics Artist.
Today’s consumer constantly moves between the digital and physical, and expects brands to offer the best of both worlds, seamlessly combining them into a coherent customer journey.
Our work achieves big outcomes for our clients; engaging the creator economy, designing unforgettable immersive destinations, and activating new generations of fans.
Our practice consists of four core studios.
Prop Modelling and texturing.
All assets, from the whole team, can be seen here:
https://www.youtube.com/watch?v=lls6FrKK_zY