Ember Bot is an NPC in The eCollector that I designed, modeled, and textured. I set up the rig manually, making sure it had a IK-FK switch for the legs so it can smoothly switch between IK and FK for all sorts of animations.
I made two different skeletons for Ember Bot. The first one is packed with all the controls and constraints needed for animating, giving full flexibility to the animators. The second one is an optimized skeleton, trimmed down for exporting to Unreal Engine, ensuring it runs perfectly in the game without any performance issues.
Rig Turn Table
Turntable and Idle animation inside Unreal Engine