Wolverine - Modeled in Maya, sculpted in ZBrush, textured in Substance Painter, rendered in Arnold.
Rigged with Zoo Tool´s Auto Rigging tool Hive, Face and claws manually rigged. Manual retopo on Maya,
Wolverine character rig created in Autodesk Maya using HIVE Tools, featuring rigging functionalities including bendy arms and legs, IK-FK switching, and an expressive facial UI. The rig includes controller-driven claws for visibility toggling, belt controllers, hip swing, head-neck space adjustments, as well as stretch and squash capabilities and arm twist mechanics.
Rig Test
Turntable