Facial Rig
I sculpted blendshapes by hand based on Facial Action Coding System (FACS) to capture realistic expressions, initially blocking them out with clusters. The facial UI and control curves were built from scratch for intuitive animation control. Starting from a high-res scan from 3D Scan Store, I retopologized the head for optimized deformation and rigged it in Autodesk Maya, enabling expressive, detailed facial animation.
Rig Test